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Generallieutenant Roth von Schreckenstein (Photogrammetry Scan)

This is a scan I did to refine my photogrammetry to VR pipeline after reading the 'Using Photogrammetry' tutorial by the awesome Grzegorz Baran https://www.artstation.com/gbaran

The dataset I shot consisted of 271 images that were processed on high settings ni Agisoft Photoscan.
This resulted in a 94 million dense cloud and a 34 million poly mesh.
In Zbrush I did the lowpoly projection from a 2 million mid poly, unwrapped the UVs manually in UV Layout, projected and delighted the diffuse texture in Photoscan, did some fixes and additional map baking in Substance Painter and finally rendered in Marmoset Toolbag.

The result is a 65k mesh with autogenerated LoDs

64k mesh with 4k maps

64k mesh with 4k maps

Rank, birth and death date of von Schreckenstein

Rank, birth and death date of von Schreckenstein

Game ready model in Marmoset Viewer

UE4 Asset View

UE4 Asset View

UE4 Engine View

UE4 Engine View

The subject in reality

The subject in reality

Keeping white balance real

Keeping white balance real

The footage this model was made from

The footage this model was made from

455k point cloud

455k point cloud

94 million points dense cloud

94 million points dense cloud

2.1 million decimated model

2.1 million decimated model